How To See Durability In Minecraft Java
Durability is a holding that affects all tools, weapons, and armor, besides as sure other usable items. It represents the number of useful actions an item can perform and depletes upon item employ. The bar starts at dark-green, but equally the durability decreases, the color turns to yellow, then orange, and finally red. When the immovability is empty, the detail is about to get destroyed. Durability may be increased past merging two damaged items or repairing them with materials in an anvil or a grindstone, or through the Mending enchantment.
Interface [ ]
The remaining durability of any item tin can exist seen past looking at the detail'south durability bar on the bottom of the detail icon in the inventory and activity bar. Unused items do not display a durability bar. As the particular's immovability decreases, the bar'southward colored area shortens right to left, irresolute color from dark-green to red and leaving an empty gray part. When the item has a minor number of uses left, the durability bar is represented equally empty, due to rounding to the nearest pixel i-down, until the tool or armor is destroyed.
The numeric durability of the player's items can be displayed in-game by pressing F3+H.[ Java Edition only ] (This enables additional information in the tooltips for items in the role player'southward inventory.)
A weapon or tool picked up past a mob does not subtract in durability; it remains the aforementioned as when the item was showtime picked up past the mob. Withal, a helmet worn past an undead mob in sunlight loses durability due to the helmet absorbing the mob's damage from burning.
Items with the Unbreakable tag do not deplete their durability or intermission when used. Their durability is non shown, fifty-fifty with avant-garde tooltips enabled, though it is retained in the NBT data. Such an item tin be acquired using /give @south <item_name>{Unbreakable:1b}
.[ Java Edition only ]
Armor durability [ ]
Armor durability is based on the armor's blazon (head, body, legs, anxiety) and material (leather, gold, chain mail, iron, diamond, and netherite). Whatever time the thespian takes damage that can be reduced past armor, each piece of armor they are wearing loses 1 durability for every four of incoming damage (rounded downwards, just never below 1).
Armor can reduce damage from the following sources:
- Straight attacks from mobs and other players
- This includes Strength and Weakness condition furnishings or extra harm from enchantments.
- Getting striking with an arrow, shulker bullet, thrown trident, egg, snowball, llama spit, fireball, or wither skull
- This includes extra damage from enchantments
- Getting hit with an egg or snowball
- Damage from Thorns enchantment (as well every bit guardian'due south spikes)
- Getting struck by lightning
- Touching a block of fire, lava, magma block (does non damage netherite armor)
- Moving into cactus, or in grown sweet berry bush
- Explosions (including fireworks, but deals more than ane betoken of durability)
The following types of impairment are not reduced by ordinary armor and have no effect on the armor'southward durability but some enchantments protect against them:
- Ongoing damage from beingness on burn
- Suffocating inside a block or due to entity cramming (also includes the earth border)
- Drowning in h2o (partially for turtle shells)
- Fall damage (including ender pearls)
- Colliding a block with an elytra
- Magic (Evoker fangs, Dragon's Jiff, Poisonous substance, Wither and Instant Impairment status effects)
- Being inside of a powder snowfall cake
The post-obit types of damage are non reduced by ordinary armor fifty-fifty with enchantments such every bit protection:
- Falling into the void or
/kill
- Starvation
- Warden'south ranged sonic attacks
Values in the table below represent the number of points of immovability damage this armor tin have before it is destroyed.
Notation that every time the thespian takes damage that armor is capable of reducing (see above), information technology counts as one point of durability damage for every worn armor piece.
Textile | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Turtle Beat | 275 | N/A | N/A | N/A |
Leather | 55 | 80 | 75 | 65 |
Golden | 77 | 112 | 105 | 91 |
Chainmail | 165 | 240 | 225 | 195 |
Atomic number 26 | 165 | 240 | 225 | 195 |
Diamond | 363 | 528 | 495 | 429 |
Netherite | 407 | 592 | 555 | 481 |
Tool durability [ ]
Some tools are not cake-breaking tools: This includes bows, line-fishing rods, carrots on sticks, flint and steel, warped fungi on sticks, and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing and then—they take damage by being used in their own various manners.
For block-breaking tools, a use is counted just if a histrion completely breaks autonomously i block or hits a mob. If a block is partially broken this is not counted equally a total utilise.
Items with an Unbreaking enchantment practice not always lose immovability when used; for a given enchantment level, the chance of losing durability is 1 in (1+level). Such items terminal an actress level times their original durability, give or take a few.
Axes, pickaxes, and shovels:
- Breaking a block that breaks instantly counts equally 0 uses.
- Breaking other blocks counts as i apply.
- Paving dirt or a grass block using a shovel to brand a clay path counts as one use.
- Using an axe on a log or wood to strip it counts as i utilize.
- Hitting a mob (hostile, neutral or passive) counts equally 2 uses.
Hoes:
- Breaking a cake that breaks instantly counts as 0 uses.
- Breaking other blocks counts as 1 utilise.
- Tilling clay or grass counts equally 1 use.
- Hitting a mob counts as 1 employ.
Shears:
- Hitting a mob counts every bit 0 uses.
- Shearing a sheep or a shearable animal counts every bit 1 use.
- Breaking any block counts as 1 use.
Swords:
- Breaking a cake that breaks instantly counts as 0 uses.
- Hitting a mob counts as 1 apply.
- Breaking other blocks counts as 2 uses.
Fishing rods:
- Breaking a block or hitting a mob counts as 0 uses.
- Casting the line and reeling it in empty, counts as 0 uses.
- Reeling in an item counts as 1 utilize.
- Catching the bobber/hook on a block, and so reeling it in, counts as 2 uses.
- Using the line to yank on an item counts as 3 uses.
- Using the line to yank on a mob counts equally 5 uses.
Carrot on a stick
- Breaking a block or hitting a mob counts every bit 0 uses.
- Using the heave counts every bit 7 uses.
Flint and steel
- Breaking a block or hitting a mob counts as 0 uses.
- Using it to set up a block on burn or low-cal a nether portal counts equally 1 use.
Bow
- Breaking a block or hitting a mob counts equally 0 uses.
- Firing an arrow counts as one use.
Tridents:
- Breaking a block that breaks instantly counts as 0 uses.
- Attacking a mob or throwing counts as ane apply.
- Breaking other blocks counts as 2 uses.
Elytra
- Flight for one 2nd counts equally 1 use. The durability cannot get below ane.
Shield
Crossbow
- Shooting an arrow counts equally i use.
- Shooting three arrows (when enchanted with multishot) counts every bit three uses.
- Shooting a firework rocket counts as iii uses.
- Shooting 3 firework rockets (when enchanted with multishot) counts as 3 × 3 = nine uses.
Warped Fungus on a Stick
- Breaking a block or hitting a mob counts as 0 uses.
- Using the boost counts as 1 use.
Sparkler and Glow Stick[ Bedrock and Education editions just ]
- Durability gradually decreases while the item is active and held in hand.
- If the thespian has a lit sparkler in their inventory and goes into the water, the sparkler is destroyed immediately regardless of immovability.
All other tools can be used indefinitely.
Using a tool properly maximizes its immovability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material blazon.
- Materials
- Gold: 32 uses
- Wood: 59 uses
- Stone: 131 uses
- Iron: 250 uses
- Diamond: 1561 uses
- Netherite: 2031 uses
- Specific tools
- Fishing rod: 64 uses [ Java Edition only ] or 384 uses [ Bedrock Edition only ]
- Flint and steel: 64 uses
- Carrot on a stick: 25 uses
- Shears: 238 uses
- Shield: 336 uses
- Bow: 384 uses
- Trident: 250 uses
- Elytra: 432 uses
- Crossbow: 465 uses [ Java Edition only ] or 464 uses [ Bedrock Edition only ]
- Warped Fungus on a Stick: 100 uses
- Sparkler [ Bedrock and Pedagogy editions only ] : 100 uses
- Glow Stick [ Bedrock and Didactics editions only ] : 100 uses
History [ ]
Java Edition Indev | |||||
---|---|---|---|---|---|
0.31 | 20100110 | When iron tools were introduced, they had space durability. | |||
20100128 | When wooden, stone, and diamond tools were introduced, they had infinite durability. | ||||
20100131 | Immovability of all tools are no longer infinite and had a much lower durability than they do now. Iron tools had 129 uses, wooden tools had 33, stone tools had 65, diamond tools had 257, and golden tools accept 33. | ||||
Java Edition Infdev | |||||
20100313 | Diamond tools' durability has been increased to 513. | ||||
Java Edition Blastoff | |||||
? | Diamond tools' durability have been increased to 1025. | ||||
1.0.5_01 | When a tool breaks in singleplayer, the game no longer considers the final cake broken, every bit if it had been done with the histrion'southward hands. | ||||
Java Edition Beta | |||||
1.2 | The durability of woods, rock, iron, and diamond tools have been increased to about twice the previous value. The durability of gold tools was not increased, but they were given a speed boost. | ||||
Java Edition | |||||
1.0.0 | ? | Previously, all armor materials offered the aforementioned base number of armor points, and the effective armor points of a graphic symbol were equal to the sum of the base armor betoken values, times the sum of the current durabilities, divided by the sum of the base durabilities. This is no longer the case as of 1.9-pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, loftier-quality slice of armor could exist greatly augmented with a set of low-quality, low-tier armor. | |||
When a tool breaks in multiplayer, the game no longer considers the last block broken, as if it had been washed with the histrion'southward easily. | |||||
1.3.1 | 12w24a | Breaking a cake that tin be instantly mined by manus while holding a block-breaking tool no longer reduces the tool'due south durability. | |||
1.4.2 | 12w41a | F3 +H now shows tool and armor durability on damaged items. | |||
1.eleven | 16w41a | The durability bar is revamped: The colour is now bright during the unabridged length of the bar. | |||
Previously, the bar fades into grape green, dark yellow, dark orange, nighttime orange-red, and eventually red as information technology decreases in length. | |||||
The background of the durability bar is now completely black, where information technology used to be transparent. | |||||
i.13.ane | 18w30b | The durability of all items are decreased past one due to the gear up of MC-120664. | |||
ane.18 | 21w37a | The durability of crossbows is increased to 465 to match Bedrock Edition. | |||
Pocket Edition Alpha | |||||
v0.2.0 | When stone tools and shears were introduced, they had infinite durability every bit crafting was not all the same implemented. | ||||
v0.3.0 | When wooden tools were introduced, they had a much lower durability than they exercise now. Wooden tools had 11 uses. | ||||
Stone tools' immovability take been decreased to 132 uses. | |||||
v0.3.3 | Attacking mobs now counts as one apply for swords and ii uses for axes, pickaxes, and shovels. | ||||
The durability of wooden tools has been increased from eleven uses to 60 uses. | |||||
The durability of fe and diamond tools has been increased to friction match Java Edition. The durability of gold tools was not increased, simply they were given a speed boost.[ verify ] |
See also [ ]
- Item repair
How To See Durability In Minecraft Java,
Source: https://minecraft.fandom.com/wiki/Durability#:~:text=The%20numeric%20durability%20of%20the,items%20in%20the%20player's%20inventory.)
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